/**
 * Copyright (c) 2012 Sean Beecroft, Permission is hereby granted, free of
 * charge, to any person obtaining a copy of this software and associated
 * documentation files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use, copy, modify,
 * merge, publish, distribute, sublicense, and/or sell copies of the Software,
 * and to permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 * 
 * For more information on this project and others, please visit my google code 
 * repository:
 * https://code.google.com/u/seanbeecroft@gmail.com/
 */
package tankwarz;

/**
 *
 * @author 
 */
public class Bullet {
    public final static int WIDTH = 8;
    private double x;
    private double y;
    private double vx, vy;
    double damage = 10;

    /**
     * @return the x
     */
    public double getX() {
        return x;
    }

    /**
     * @param x the x to set
     */
    public void setX(double x) {
        this.x = x;
    }

    /**
     * @return the y
     */
    public double getY() {
        return y;
    }

    /**
     * @param y the y to set
     */
    public void setY(double y) {
        this.y = y;
    }

    /**
     * @return the vx
     */
    public double getVx() {
        return vx;
    }

    /**
     * @param vx the vx to set
     */
    public void setVx(double vx) {
        this.vx = vx;
    }

    /**
     * @return the vy
     */
    public double getVy() {
        return vy;
    }

    /**
     * @param vy the vy to set
     */
    public void setVy(double vy) {
        this.vy = vy;
    }

}
